Louis

Furfag
The proper pronunciation of the word furry. The verb form becomes furfaggotry. Can also be used to describe otherkin, which is about all furries to begin with. One of the primary sources of drama on the internets, largely due to the massive egos of the retarded fatasses that think they're purple otters with antlers and dolphin gills fighting against the scrawny fuckerbitches that think they're god damned coyotes wearing baggy jeans with six-pack abs wielding lightsabers for free art from some art whore that got banned from deviantart for posting yiffy porn.

It's important to note that although "furfag" contains the word fag, all furries are furfags, regardless of sexual orientation.

History
According to fandom historian Fred Patten, the concept of furry originated at a science fiction convention in 1980,[5] when a character drawing from Steve Gallacci’s Albedo Anthropomorphics started a discussion of anthropomorphic characters in science fiction novels. This led to the formation of a discussion group that met at science fiction conventions and comics conventions.

The specific term furry fandom was being used in fanzines as early as 1983, and had become the standard name for the genre by the mid-1990s, when it was defined as "the organized appreciation and dissemination of art and prose regarding 'Furries', or fictional mammalian anthropomorphic characters".[6] However, fans consider the origins of furry fandom to be much earlier, with fictional works such as Kimba, The White Lion released in 1965, Richard Adams' novel Watership Down, published in 1972 (and its 1978 film adaptation), as well as Disney's Robin Hood as oft-cited examples.[5] Internet newsgroup discussion in the 1990s created some separation between fans of "funny animal" characters and furry characters, meant to avoid the baggage that is associated with the term "furry".[7]

During the 1980s, furry fans began to publish fanzines, developing a diverse social group that eventually began to schedule social gatherings. By 1989, there was sufficient interest to stage the first furry convention.[8] Throughout the next decade, the Internet became accessible to the general population and became the most popular means for furry fans to socialize.[9] The newsgroup alt.fan.furry was created in November 1990, and virtual environments such as MUCKs also became popular places on the Internet for fans to meet and communicate.[10]

The furry fandom is male-dominated, with surveys reporting around 80% male respondents.[11][12][13]

Inspiration
Allegorical novels, including works of both science fiction and fantasy, and cartoons featuring anthropomorphic animals are often cited as the earliest inspiration for the fandom.[5] A survey conducted in 2007 suggested that, when compared with a non-furry control group, a higher proportion of those self-identifying as furries liked cartoons "a great deal" as children and recalled watching them significantly more often, as well as being more likely to enjoy works of science fiction than those outside of the community.[14]

Activities
According to a survey from 2008, most furries believe that visual art, conventions, literature, and online communities are strongly important to the fandom.[12]

Crafts
Fans with craft skills create their own plush toys, sometimes referred to as plushies, and also build elaborate costumes called fursuits,[15] which are worn for fun or to participate in parades, convention masquerades, dances, or fund-raising charity events (as entertainers).[16] Fursuits range from designs featuring simple construction and resembling sports mascots[14] to those with more sophisticated features that include moving jaw mechanisms, animatronic parts, prosthetic makeup, and other features. Fursuits range in price from $500, for mascot-like designs, to an upwards of $10,000 for models incorporating animatronics.[17] While about 80% of furries do not own a full fursuit,[11][12][14] often citing their expensive cost as the decisive factor,[14] a majority of them hold positive feelings towards fursuiters and the conventions in which they participate.[11][12] Some fans may also wear "partial" suits consisting simply of ears and a tail, or a head, paws, and a tail.[14]

Furry fans also pursue puppetry, recording videos and performing live shows such as Rapid T. Rabbit and Friends and the Funday PawPet Show, and create furry accessories, such as ears or tails.[18]

Role-playing
"Fursonas" redirects here. For the 2016 documentary film, see Fursonas (film).

Anthropomorphic animal characters created by furry fans, known as fursonas,[19] are used for role-playing in MUDs,[20] on internet forums, or on electronic mailing lists.[21] A variety of species are employed as the basis of these personas, although many furry fans (for example over 60% of those surveyed in 2007) choose to identify themselves with carnivorans.[22][23] The longest-running online furry role-playing environment is FurryMUCK, which was established in 1990.[24] Many furry fans had their first exposure to the fandom come from multiplayer online role-playing games.[25][unreliable source?] Another popular online furry social game is called Furcadia, created by Dragon's Eye Productions. There are also several furry-themed areas and communities in the virtual world Second Life.[26] Role-playing also takes place offline, with petting, hugging, and "scritching" (light scratching and grooming) common between friends at social gatherings.[9] Fursuits or furry accessories are sometimes used to enhance the experience.

Conventions
Main article: Furry convention

Furry fans prepare for a race at Midwest FurFest 2006

Sufficient interest and membership has enabled the creation of many furry conventions in North America and Europe. A furry convention is for the fans get together to buy and sell artwork, participate in workshops, wear costumes, and socialize.[27] The world's largest[28] furry convention, Anthrocon with more than 5,861 participants, held annually in Pittsburgh in June,[29] was estimated to have generated approximately $3 million to Pittsburgh's economy in 2008.[30] Another convention, Further Confusion, held in San Jose each January, closely follows Anthrocon in scale and attendance. US$470,000 was raised in conventions for charity from 2000–9.[31] The first known furry convention, ConFurence,[5] is no longer held; Califur has replaced it, as both conventions were based in Southern California. A University of California, Davis survey suggested that about 40% of furries had attended at least one furry convention.[11]

Websites and online communities
The Internet contains a multitude of furry websites and online communities, such as art community websites Fur Affinity, Inkbunny, SoFurry and Weasyl; social networking sites Furry 4 Life, FurNation; and WikiFur, a collaborative furry wiki.[32] These, with the IRC networks FurNet and Anthrochat, form a key part of furry fandom. Usenet newsgroups such as alt.fan.furry and alt.lifestyle.furry, popular from the mid-1990s to 2005, have been replaced by topic-specific forums, mailing lists and LiveJournal communities.

There are several webcomics featuring animal characters created by or for furry fans; as such, they may be referred to as furry comics. One such comic, T.H.E. Fox, was first published on CompuServe in 1986, predating the World Wide Web by several years,[33] while another, Kevin and Kell by Bill Holbrook, has been awarded both a Web Cartoonists' Choice Award and an Ursa Major Award.[34][35]

Furry lifestylers
The phrases furry lifestyle and furry lifestyler first appeared in July 1996 on the newsgroup alt.fan.furry during an ongoing dispute within that online community. The Usenet newsgroup alt.lifestyle.furry was created to accommodate discussion beyond furry art and literature, and to resolve disputes concerning what should or should not be associated with the fandom; its members quickly adopted the term furry lifestylers, and still consider the fandom and the lifestyle to be separate social entities. They have defined and adopted an alternative meaning of the word furry specific to this group: "a person with an important emotional/spiritual connection with an animal or animals, real, fictional or symbolic."[36]

In their 2007 survey, Gerbasi et al. examined what it meant to be a furry, and proposed a taxonomy in which to categorise different "types" of furries. The largest group — 38% of those surveyed — described their interest in furry fandom predominantly as a "route to socializing with others who share common interests such as anthropomorphic art and costumes."[37] However they also identified furries who saw themselves as "other than human", and/or who desired to become more like the furry species which they identified with.[9][14]

Sexual aspects
"Yiff" redirects here. For the film festival also known as YIFF, see Yerevan International Film Festival. When compared with the general population, homosexuality and bisexuality are over-represented in the furry fandom[14] by about a factor of 10. Of the US population, about 1.8% of persons self-identify as bisexual and 1.7% as homosexual according to a 2011 study from scholars at UCLA.[38] In contrast, according to four different surveys 14–25% of the fandom members report homosexuality, 37–52% bisexuality, 28–51% heterosexuality, and 3–8% other forms of alternative sexual relationships.[11][13][39][40] Approximately half of the respondents reported being in a relationship, of which 76% were in a relationship with another member of furry fandom.[11] Examples of sexual aspects within furry fandom include erotic art and furry-themed cybersex.[41][42] The term "yiff" is sometimes used to indicate sexual activity or sexual material within the fandom—this applies to sexual activity and interaction within the subculture whether in the form of cybersex or offline.[43][44]

Sexual attraction to furry characters is a polarizing issue met with vehement opposition within the fandom; in one survey with 4300 furry respondents, 37% answered that sexual attraction is important in their furry activities, 38% were ambivalent, and 24% answered that it has little or nothing to do with their furry activities.[40] In a different online survey, 33% of furry respondents answered that they have a "significant sexual interest in furry", another 46% stated they have a "minor sexual interest in furry", and the remaining 21% stated they have a "non-sexual interest in furry". The survey specifically avoided adult-oriented websites to prevent bias.[13] Another survey found that 96.3% of male furry respondents reported viewing furry pornography, compared with 78.3% of female; males estimated 50.9% of all furry art they view is pornographic, compared with 30.7% female. Furries have a slight preference for pornographic furry artwork over non-pornographic artwork. 17.1% of males reported that when they viewed pornography it is exclusively or near-exclusively furry pornography, and only about 5% reported that pornography was the top factor which got them into the fandom.[45]

A portion of the fandom is sexually interested in zoophilia (sex with animals), although a majority take a negative stance towards it. An anonymous survey in 2008 found 17% of respondents reported zoophilia. An earlier survey, conducted from 1997 to 1998, reported about 2% of furry respondents stating an interest in zoophilia, and less than 1% an interest in plushophilia (sexually aroused by stuffed animal toys). The older, lower results, which are even lower than estimated in the general population, were due to the methodology of questioning respondents face-to-face, which led to social desirability bias.[39][46] In contrast, one study showed 7.5% of college students reporting zoophilia,[47] while other studies find only 2.2%[48] to 5.3%[49] expressing fantasies of sex with animals.

Public perception and media coverage
Early portrayal of the furries in magazines such as Wired,[50] Loaded,[51] Vanity Fair,[52] and the syndicated sex column "Savage Love" focused mainly on the sexual aspect of furry fandom. Fictional portrayals of furry fandom have appeared on television shows such as ER,[53] CSI: Crime Scene Investigation,[54] The Drew Carey Show,[55] Sex2K on MTV,[56] Entourage,[57] 1000 Ways to Die,[58] Tosh.0,[59][60] and 30 Rock.[61] Most furry fans claim that these media portrayals are misconceptions,[62][63][64] while the recent coverage focuses on debunking myths and stereotypes that have come to be associated with the furry fandom.[65] A reporter attending Anthrocon 2006 noted that "despite their wild image from Vanity Fair, MTV and CSI, furry conventions aren't about kinky sex between weirdos gussied up in foxy costumes", that conference attendees were "not having sex more than  the rest of us",[66] and that the furry convention was about "people talking and drawing animals and comic-book characters in sketchbooks."[43] In October 2007, a Hartford Advocate reporter attended FurFright 2007 undercover because of media restrictions. She learned that the restrictions were intended to prevent misinformation, and reported that the scandalous behavior she had expected was not evident.[67] Recent coverage of the furry fandom has been more balanced. According to Ian Wolf, a 2009 article from the BBC entitled "Who are the furries?" was the first piece of journalism to be nominated for an Ursa Major Award, the main awards given in the field of anthropomorphism.[9][68][69]

Milwaukee Brewers broadcaster Jim Powell was sharing a hotel with Anthrocon 2007 attendees a day before the convention and reported a negative opinion of the furries.[70] Several downtown Pittsburgh businesses welcome furries during the event, with local business owners creating special T-shirts and drawing paw prints in chalk outside their shops to attract attendees.[71] Dr. Samuel Conway, CEO of Anthrocon, said that "For the most part, people give us curious stares, but they're good-natured curious stares. We're here to have fun, people have fun having us here, everybody wins".[72] Positive coverage was generated following a furry convention that was held in a Vancouver hotel where a number of Syrian refugees were being temporarily housed. Despite some concerns and warnings by staff that there could be a seriously negative culture clash if the two groups interacted, the refugee children were on the whole delighted to meet the convention goers who seemed like cartoon characters come to life. [73][74]

According to Furry survey, about half of furries perceive public reaction to the fandom as negative; less than a fifth stated that the public responded to them more negatively than they did most furries.[12] Furry fans' belief that they will be portrayed as "mainly obsessed with sex" has led to mistrust of the media and social researchers.[9]

Sociological aspects
An anthropomorphic vixen (female fox), a typical furry character

The International Anthropomorphic Research Project, a team of social scientists from various disciplines led by Plante, Reysen, Roberts, and Gerbasi, has been collecting data on the furry fandom using numerous methodologies. Their 2016 publication collects several peer-reviewed and self-published studies into a single volume.[75][76] Among their findings: The average adult furry is between 23–27 years of age, with more than 75% of adult furries reporting being 25 years of age or younger, and 88% of adult furries being under the age of 30. Minors were not included in the study for professional ethics reasons.[76]:4–7 Gender identity: 78-85% of furries identify as male, nearly 2% of furries identify as transgender, the remaining identify as female.[76]:10 Ethnicity: 83-90% of furries self-identify as White, with small minorities of furries self-identifying as Asian (2-4%), Black (2-3%), and Hispanic (3%).[76]:7–10 Furries' participation in other fandoms: 21% of furries consider themselves to be a brony, 44% consider themselves to be anime fans, and 11% consider themselves sport fans.[76]:32–33 Furries, as a group, are more politically liberal and less religious than the average American or other comparable fan groups such as anime fans,[76]:18 while still containing contentious groups such as neo-Nazis and alt-right activists whose affiliation is partly in jest and partly in earnest.[77] Religion: 54% of furries self-identified as atheist or agnostic, 23% as Christian, 4% as Pagan, 2% as Wiccan, and the remainder identified with other religions.[76]:16 Approximately 70% of adult furries have either completed, or are currently completing post-secondary education.[76]:12

One of the most universal behaviors in the furry fandom is the creation of a fursona – an anthropomorphic animal representation or avatar. More than 95% of furries have a fursona – an anthropomorphic avatar or representation of themselves. Nearly half of furries report that they have only ever had one fursona to represent themselves; relatively few furries have had more than three or four fursonas; in part, this is due to the fact that, for many furries, their fursonas are a personally significant, meaningful representation of their ideal self. The most popular fursona species include wolves, foxes, dogs, large felines, and dragons. Data suggest that there are generally no associations between personality traits and different fursona species.[76]:50–74 However, furries, along with sport fans, report different degrees of personality traits when thinking of themselves in their everyday identity compared with their fan identity.[76]:129–133 Some furries identify as partly non-human: 35% say they do not feel 100% human (compared with 7% of non-furries), and 39% say they would be 0% human if they could (compared with 10% of non-furries).[76]:78

Inclusion and belongingness are central themes in the furry fandom: compared with members of other fandoms such as anime or fantasy sport, furries are significantly more likely to identify with other members of their fan community. On average, half of a furry’s friends are also furry themselves.[76]:123–133 Furries rate themselves higher (compared with a comparison community sample of non-furries) on degree of global awareness (knowledge of the world and felt connection to others in the world), global citizenship identification (psychological connection with global citizens), and environmental sustainability.[76]:18

The Gay Defense
This rare creature uses the so-called "gay defense" to attack someone when it feels threatened, example:

"What the fuck did you just fucking say about me, you little straighto? I'll have you know I graduated top of my class in gay yiffing, and I've been involved in numerous secret raids on straight yiff on e621, and I have over 300 confirmed takedowns. I am trained in gay gorilla yiff and I'm the top yiffer in the entire world wide yiff. You are nothing to me but just another straighto. I will give you the gay with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of yiffers across the yiffiverse and your IP is being traced right now so you better prepare for the storm, straighto. The storm that wipes out the pathetic little thing you call your straightness. You're fucking gay, kid. I can be anywhere, anytime, and I can give you the gay in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed yiffing, but I have access to the entire arsenal of the United States Marine Corps yiff library and I will use it to its full extent to expand your miserable ass over the face of the continent, you little straighto. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn straighto. I will shit furry all over you and you will drown in it. You're fucking gay, kiddo."

My sincere apologies to anyone that stumbles upon this in the wild, for there is no cure other than the sweet embrace of death.

Career
Louis is an experienced English teacher. He has over -1 confirmed teachings and has been paid a grand total of 0dh.

The Laptop
Louis currently owns a laptop with a dead graphics card, a broken sound system and a screen that doesn't work properly, please employ this pitiful creature so that he can watch porn in at least 240p again.

The Chess
After beating his cousin (both in real life and in chess) Louis got addicted to chess. He started breathing chess, the only thing he ever said was "Chess is m'favorite game".

If you listened closely at night, you could hear Louis mumble:

"Chess. I play chess in my free time because it is my hobby and passion. There are a number of hobbies to choose from but I find chess the best and most fascinating. For me there cannot be a better pursuit than playing chess in my spare time. It not only keeps me busy but also gives entertainment, provides a welcome change and creative satisfaction. However, it is never an obsession with me. It best suits my aptitude and liking. I was initiated into the game by my late father when I was just 6 years old. My father was a very good player of chess and would play it on Sundays and other holidays in the afternoon with his friend. It was really fascinating to see them get so absorbed in it that it made them forget everything around them. Their playing sessions would sometimes extend into late nights. Sometimes, when there was a power-failure or load-shedding, they would continue their game in candlelight. I learnt the finer points and strategies of the game by watching them play. Thus, it is perhaps in my blood. It is quite an intellectual game and diversion and also an art that creates beauty and lasting pleasure. There is no other game or human diversion that reflects so well the vast range of encounters and situations of life as does chess. It reminds me of the famous Rubaiyat of Omar Khayyam, the prince of the wise, who in a poignant mood exclaimed: But helpless pieces of the game He plays Upon the chequered board of nights and days; Hither and thither moves, and checks and slays, And one by one back in the closet lies.

Is there any other game, hobby or diversion as philosophical, intellectual and thoughtful as chess? No not at all. It is an ageless game and its hold over the human imagination and mind has been so great that sometimes real battles were won and lost while the players remained absorbed in their mock battle of pieces and pawns. Satyajit Ray’s film Shatranj Ke Khilari, was the only film I saw in a cinema house more than once, because of its excellent portrayal of the game of chess in such a trying situation.

The captive power of chess is really wonderful. For many a great man it has been their “mother tongue”. It is an abstract expression of the struggle and strife of life in general and is useful for studying complex and conflicting situations. It helps in developing decision-making skills and abilities. A chess­ player’s strength lies in clear, rational thinking, right approach, logic, knowledge and ability not to commit a mistake. His power of vision, vigilance, intuition and imagination are what make him stronger than others. A game of chess means leisure time spent creatively and purposefully. It activates the central nervous system and develops positive emotional reaction. It is good training for those engaged in challenging tasks and intellectual pursuits. A player of chess is required to make a decisive move in a very complex situation and that too under pressure of time and that is what is required from people in many challenging professions.

Chess players have been found to possess a higher spatial ability than others of comparable intelligence levels. They also possess greater physical endurance, together with tolerance of frustration. A game of chess is a manifestation of both the will to win and create beauty, with the player aiming to surmount all complexity, rigors and barriers to realise his plan and ideas. It appeals to me most because it involves, at every move, at each stage, intensiveness, enterprise, resourcefulness, self-control, determination, vision and the quick execution of the plan.

It is an epic game, with the chessboard being like a battlefield and the two sets of pieces the two contending armies, and the two rival players think in terms of attack, defence, capture, threats, man oeuvres, ambushes and tactics. The game is full of such activities which suggest a real and live combat. It is a game purely of Indian origin; a great tribute to Indian genius. In ancient India, it was known as Chaturanga, which means the four limbs or diversions of ancient Indian army: infantry, cavalry, elephants and chariots. Those four divisions or limbs formed the army proper, flanking on either side of the king and his chief minister or mantri/vazir."

In the end, he lost to Joseph. How quaint.

The Loganger Phase
WIP

The Shilling
He is a lifelong shill for Pot Player and Opera. He refuses to use anything other than those two programs.

Death
On the 21st of October Louis left the Abyss because Sai wouldn't shave her head and become saitama. He was given a link to rejoin whenever he felt lie it. However he hasn't been online on discord since he left.